Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Thursday, September 21, 2017

Vegenks Dragon Ball Fusion Vegeta and Future Trunks Fusion

Vegenks Dragon Ball Fusion Vegeta and Future Trunks Fusion





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ALTERNATIVE LINK>>>
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Wednesday, September 13, 2017

DRAGON BALL Z FUKKATSU NO F FUTURE TRUNKS SPECIAL 1

DRAGON BALL Z FUKKATSU NO F FUTURE TRUNKS SPECIAL 1


�Sinopsis?
Se Centra en El futuro alterno donde vive Trunks, Especial que vino acompa�ando la versi�n extendida de la pel�cula Dragon Ball Z: La resurrecci�n de Freezer
 Anime:  DRAGON BALL Z: FUKKATSU NO F - FUTURE TRUNKS SPECIAL 
- A�o: 2015-2016
- Espcial: 01/�?
- Estado: Fin/Abierto
- Fecha de Emisi�n: Domingo. 08. 2016
- Fecha de Termino: ---
- Formato: MP4
- Servidor de Descarga: MEGA
- G�nero: Acci�nAventuraComediaLuchaShonen,Sobrenatural
(Esperan a que terminen los 3 segundos y le dan saltar publicidad x2)

(ESPECIAL)
 DRAGON BALL Z: FUKKATSU NO F - FUTURE TRUNKS SPECIAL 
Para Descargar Haga Click- Aqui






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Sunday, September 10, 2017

Future Summer Camp Prospects VINS Quechee Vermont

Future Summer Camp Prospects VINS Quechee Vermont



On our last morning in Vermont, we decided to let the campers stretch their legs before the long car ride home and headed to VINS, the Vermont Institute of Natural Science, which was right up the road from our campground.

The center is perfectly designed to blend in with its natural surroundings, and the parking lot, buildings, and educational areas dont distract from the beauty of the landscape.




The boys watched the songbirds being fed, and particularly enjoyed a visit to the bird hospital. The signs warned them to be quiet in the presence of the injured animals and I now have proof positive that my children can indeed whisper.




We were excited to see the raptor show, and although most of the content was way over the heads of our four-year olds, Max and Theo were gripped with wonder when one of the birds took off on the handler in the middle of the presentation.




The poor lad in charge was not too happy with the situation and kept trying to draw attention away from the missing bird and the nervous handlers with their walkie talkies. He obviously underestimated the tenacity of preschoolers. While he tried to soldier on, the boys (along with other young spectators) wondered loudly about the naughty bird. If the presenter had just told them that the bird was in a time out and could come back once he had apologized, we probably could have put that baby to bed.

While the boys were focused on the wayward bird, Jeremy and I were focused on all of the camp posters advertising what seemed like a pretty incredible experience for the little guys. Just imagine, we started saying, we travel somewhere cool and the boys go to a camp and we could...oh, the possibilities are endless...we could rock climb, sky dive, NAP!!!!



Camp or no camp, VINS offered us the perfect Vermont blessing that we encountered throughout our entire trip: the landscape was beautiful, the boys had a blast, and we all learned a thing or two.


See you soon, Vermont.


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Thursday, September 7, 2017

Future Gohan SSGSS

Future Gohan SSGSS








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Tuesday, April 7, 2015

Collegedunia com Perfect Choice For Students Bright Future

In present days everyone are hurry in selection of colleges or jobs or anything. No one searches for a good  result due to lack of time and patience. Rather than online info every one trust only the mouth publicity. But, sometimes it may be a wrong decision. So, these days the ideal way of selecting a perfect college is through Online. Collegedunia.com is a best network ever which provides vast number of colleges and its information through online without expecting any single penny from the users. Collegedunia.com provides number of courses information and gives best outputs to everyone. This platform made everyone easy to make use of it.

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What is Collegedunia.com ?

Collegedunia is not only a website, but also specially designed for the bright future students, parents and education industry players who are seeking information on the higher education sector not only in India but also in abroad. One can purely depend on Collegedunia.com for getting most brief and Accurate data on colleges and universities from different places all around Dunia. With the most interactive user interface and most validated content, they aspire to be the top education portals in coming days.

Currently They have information of 15000 colleges and universities Across India . They have a team of 10 people with sole purpose of providing high quality content on Cut Offs, Placements, Admission, Festivals and even minute details such as Course Intake, Fees and Reservation what not. To fulfill a vision of empowering students with knowledge as to make every student to take a right decision in a right time these people are giving more useful stuff through their website.

Collegedunia.com Offers

For Students

Students can use Collegedunia.com as one stop search about their dream college, available courses, admission process and lots more interactive tools to simplify the process of finding alma-mater. The website has the data of more than 20,000 colleges and 6000 courses categorized in various streams. One can classify colleges on the basis of location, ranking, ratings, fees and cutoff for different competitive exams.

Various Streams Offered By Collegedunia.com

Vasious streams that are offered by collegedunia.com such as Management, Medical, Engineering, Arts, Commerce, Pharmacy, Science colleges, Laws, Agriculture, Fashion Designing, Computer courses, Hotel Management, Mass communications and much more.

For Parents

The website preferable addresses the concerns of parents looking for an ideal institute for their wards. It provides a multichannel filter page which sorts data on the basis of ranking, fees and cutoff. They have a highly skilled team of data miners who can present data in the most interactive allowing you to make decisions in the most informative way.

For Educational Institutes

Collegedunia.com provides a non-conventional platform which focuses on delivering quality leads to enable them for collecting highly motivated candidates. The algorithm for data segregation in the website allows us to segregate the data up to multiple levels, providing an edge to the clients looking for highly specific and active database.

The educational Institutes will get from advertise with the collegedunia.com


  • Creation of a separate for the institute
  • Responsive presentation of image and other creative
  • Guaranteed rise in user interaction and click through rate
  • Option to migrate traffic through referral link
  • Add your own API to get instant notification of candidate seeking information

Why we have to choose Collegedunia.com?

As a human everyone will question himself that why I should choose only this website and why I shouldnt go for other? For this we have an answer just check out the points.

Simple Layout 

Collegedunia.com is running with simple layout and navigation. They have the menubar in top in form of various streams .

Saves time

We can save huge time by searching about all different streams at one place rather than going to different websites.

Vast Information

Collegedunia provides huge info than anyother website and trust worthy network which got rated among other sites.

Home Page Slider

It is the most attractive part of the whole website. A big slider is displaying all of the best colleges of india.

News Section 

Collegedunia.com is also displaying one news section in their site.They are sharing the news related to all kind of colleges.

Final Words

Collegedunia.com, portal runs by Sahil Chalana, just released from the dockyard to cater the educational and information requirements of students, parents and colleges. The website lists 15000 colleges from three fields i.e. Management, Engineering and Medical and has plans to roll out other streams like Arts, Science & Commerce. I personally suggest Collegedunia for trust worthy information and best choice ever.
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Monday, April 6, 2015

Game 40 Future Wars Final Rating

I really wanted to like Future Wars, but I cant say I really did. Apart from the visuals, I dont think theres any part of the game that stands out as exceptional, so I have a feeling the PISSED rating will turn out well below where I originally expected it would. Time to find out!

Puzzles and Solvability
The puzzles were unsatisfying in Future Wars. A large proportion of them were solved by following the leads of the environment without any real motivation. To pass the monks in the Middle-Ages, I needed to disguise myself. Why should I climb a tree to achieve that? I did it of course, because that was the only thing that I could do, but there was no logical deduction required and so very little satisfaction. Want to gain entrance to an office? Put a bucket on the door above your boss’ office! Need to escape a prison cell? Use a gas canister to kill all the guards outside! I had no reason to do these things other than the fact that there was nothing else I could do. Other than this lack of motivation, the other main obstacle standing in the way of progress was the huge requirement for pixel hunting. Items and points of interest were so tiny, that it often took many sweeps over a screen for me to find them. Once again, not very satisfying! I suffered quite a few dead ends too, and picked up opportunities for many more while playing. Thankfully the majority of them became obvious fairly quickly, meaning I didn’t have to restore too far back, but clearly Delphine didn’t pay any attention to what the rest of the industry was doing around this time. Earthrise (the last game I played) had its flaws alright, but the puzzles at least made me use my brain and gave me a real sense of achievement when I solved them. Not the case here…
Rating: 3


Its a lovely spot and all, but...

Interface and Inventory
I’ll start by saying that I didn’t mind the right click – select action interface that was designed for the game. It was a little slow to use, but there were some shortcuts available and it was perfectly functional. The game’s ridiculously pedantic demands that I stand in exact spots to complete certain actions was another matter. It’s fine that the player needs to stand in front of a console if they are to use it. That’s realism that I accept. Having only one exact position that the player can stand in to close a door from is just unnecessary. It literally took me minutes to find the spot on the ground I needed to stand on when using the lance to get the habit out of the tree. The fact that in real life I would have been able to do it from pretty much any angle made it more than a little infuriating! The movement for the most part was slow and clumsy too, and while my experience was vastly improved when Sha1tan informed me that pressing the number key would allow me to use the arrow keys instead of the mouse, there’s no excuse for what I was forced to endure in the game’s “climactic” maze. With only six minutes on the clock to make it to the computer room and then to the first aid hangar, every second counted. Struggling to get my character to stop directly in front of ladders meant I was forced to save and restore my progress dozens of times to make it through what would already have been a challenging experience. The inventory was nothing more than a list and nothing was selectable. Since there was no parser, I literally had no way to look at any of my items, and regularly wanted to.
Rating: 4


I must have read "Go a little closer" over a hundred times while playing

Story and Setting
I found the premise of Future Wars to be reasonably interesting. It soon became apparent that very little of it was going to make any scientific sense, but time travel stories never really do. There were quite a few questions that came to mind that were never answered, and unlikely coincidences occurred throughout, but the biggest issue was how predictable and cliché things got once the basic premise was set. It was so very obvious that certain events were going to take place. Of course Lo’Ann was going to save me from my execution! Of course the bomb was going to be detonated 65 million years ago and wipe out the dinosaurs! I know that a lot of games have predictable plot devices, but there was something particularly telegraphed about the stuff that went on in Future Wars. I was subjected to quite a few explanatory conversations in the game, but reading over them now it becomes clear that they all cover exactly the same ground in slightly different ways. Most of it was cryptically explained in the manual before I even started. I think it was Laukku who mentioned how bland the game’s characters were and he’s absolutely right on that front too. My own character was boring and as much as I wanted to get excited about the “beautiful” Lo’Ann, her actions and dialogue was entirely wooden and predictable.
Rating: 4


I wasnt exactly racing for the restore button at this point.

Sound and Graphics
I was a bit disappointed with the sound in Future Wars. I’d read somewhere that Jean Baudlot had been responsible for some great game soundtracks, but there was nothing memorable or impressive here. For the most part I was sitting in silence, which is something I’ve started to punish, and when music arrived, it was all a bit blah. The visuals were quite fantastic though!!!! Actually, let me adjust that statement slightly. The outdoor visuals were fantastic!!!! From the side of the skyscraper at the beginning, to the swamp and forests in the Middle-Ages, right through to the ruined landscape of the future, the environments were both convincing and beautiful. I really think the colour selection was far and away the best of all games so far (with the possible exception of Loom), and a major reason for the game’s attractiveness. The indoor sections were also attractive, but the designers’ decision to decrease the window size in proportion to the space dramatically affects the outcome. Pixel hunting was required to succeed in Future Wars, but it was made extra difficult by the play environment constantly being shrunk in this fashion. As a final point, the animation is very smooth, but it could probably be blamed for the very slow speed that the main character moves at.
Rating: 6


Chahi would re-use this colour scheme months later for his masterpiece

Environment and Atmosphere
As you would expect for a game that takes place in several time periods, the environment of Future Wars was varied. These environments included an office block, swampland, forests, futuristic post-apocalyptic landscape, an underground sewer, prehistoric caves, and an alien space station. As mentioned in the graphics section, it was all pretty convincingly realised (well, apart from the futuristic bits which already look a tad dated). Many times I was reminded of Out of This World and Flashback, which are two games that graphics man Eric Chahi would go on to play a major role in. I can’t fault his design or the result. When it comes to atmosphere, I didn’t get into Future Wars anywhere near as much as I felt I should be. The graphics and environments should have been right up my alley, but the X factor, the magic, just wasn’t there. Perhaps my character’s complete lack of motivation was transmitted from him to me? The lack of effective humor (or anything resembling entertaining dialogue) didn’t help, and my struggles with the interface / movement wouldn’t have either. Now that I’ve thought about it more, I think what was really missing from Future Wars was fun!
Rating: 5


It should have been epic, but sadly wasnt.

Dialogue and Acting
I’ll say straight up that the dialogue and descriptions in Future Wars are like literary masterpieces when compared to that found in the previous French games on the list so far. Mortville Manor, Chamber of the Sci-Mutant Priestess and Emmanuelle: A Game of Eroticism all had shocking translations and I’m not convinced they would have been much better in their native language (I can’t criticise Captain Blood for bad translation, but deciphering it’s alien language offered a very similar challenge). Future Wars contains perfectly adequate English, but it’s difficult to call it anything other than that…adequate. Effort was made to inject humor and some of the landscape descriptions were relatively detailed, but none of it really achieved anything beyond letting me know what was going on. The blame for the blandness of the characters shouldn’t be laid at the feet of artist Chahi, and instead with the writer, Paul Cuisset. Even Lo’Ann, who could have been a really strong character, gave me very little to care about (or be attracted to given my character’s apparent feelings for her). I’ve been pretty harsh throughout this post, but I guess I won’t be too harsh on the rating for this category. After all, I’ve certainly had to deal with a lot worse than adequate!
Rating: 4


This was the third time that Id had the situation explained to me at length.

So thats 3 + 4 + 4 + 6 + 5 + 4, which equals 26, divided by 60 comes to 43 when rounded down. Hmmm...that leaves it equal with both Earthrise and Neuromancer. Those games were pretty different to Future Wars, which makes it difficult to make comparisons, but the sour taste I have in my mouth is compelling me to remove a discretionary point here. No, I wont do it. Ive definitely punished the game enough, so 43 it is!


I really cant remember what sort of scores were predicted back in the Introduction post, but wouldnt be surprised if people were fooled by the impressive visuals. Im off to take a look...nope, no-one went as low as 43, but Kenny McCormick predicted 44! His comment was "Graphics is cool and sound is crisp but gameplay and plot are both amateurish and clumsy". Thats pretty much how I feel! Well done Kenny! The Kings Quest Collection is yours if you want it.

50 CAPs for Lars-Erik
Sponsor Award - 20 CAPs - For sponsoring the blog with free games
Traitor’s Gate Award – 20 CAPs – For figuring out my Raven riddle
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG

40 CAPs for Ilmari
Traitor’s Gate Award – 20 CAPs – For figuring out my Raven riddle
True Companion Award – 20 CAPs – For playing the game with me.

35 CAPs for Canageek
Han Solo Award – 10 CAPs – For picking my Star Wars reference
Genre Support Award – 5 CAPs – For announcing a new adventure game on Steam
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on Steam
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG

30 CAPs for Laukku
True Companion Award – 20 CAPs – For playing the game with me.
Bio Challenge Award – 10 CAPs – For figuring out what Bio Challenge was all about
Caption Contest Award – 10 CAPs – For inserting a sexual reference when one surely must go
Failed Tricky Smackdown Award -10 CAPs – For betting against me and losing.

20 CAPs for Charles
Spaceballs Award – 10 CAPs – For picking my Spaceballs reference
Caption Contest Award – 10 CAPs – Come a little closer aarrgghhhh!!!!!!!

20 CAPs fo Sha1tan
Number Lock Usage Award – 20 CAPs – For informing me that I could use the arrow keys to move in the game!

10 CAPs for Kenny McCormick
Psychic Prediction Award – 10 CAPs For correctly predicting what score I would give the game.
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