Showing posts with label survival. Show all posts
Showing posts with label survival. Show all posts

Friday, September 29, 2017

Experiment Z Zombie Survival v 2 3 MOD Apk Unlimited Money Free Download

Experiment Z Zombie Survival v 2 3 MOD Apk Unlimited Money Free Download


Experiment Z - Zombie Survival v 2.3 MOD Apk Unlimited Money - Free Download


wonderful toy multiplayer, where you need us to survive in the world after the apocalypse zombakov. Immerse yourself in the open, and frightening world filled with hungry trupakovwalking and all sorts of weapons. Explore the world around you, robbery held a variety of shops and buildings,Hawk Mining, clothing, and ammunition and different weapons to battle with zombakami. Try to survive in this world over the nights and days and numerous alliances created with other players to protect effectively fromzombakov. The keys look out from a variety of means of transportation and take a ride with his druzhbanov them on the way of squashing trupakov walking.

What�s New

� Various Bug fixes and improvements
Love the update? Please leave us a good rating and review! And email [email protected] any positive comments ?? He�ll be happy to hear from you

Additional Information

Updated
August 2, 2016
Size
73M
Installs
1,000,000 � 5,000,000
Current Version
2.3
Requires Android
2.3 and up
 Experiment Z - Zombie Survival- screenshot thumbnail
 Experiment Z - Zombie Survival- screenshot
 Experiment Z - Zombie Survival- screenshot
 Experiment Z - Zombie Survival- screenshot
Direct Download Link
Experiment Z � Zombie Survival v2.3 MOD Apk
Google Playstore Link
https://play.google.com/store/apps/details?id=com.cyclopsgames.experimentz


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Tuesday, September 26, 2017

Download The Walking Dead Survival Instinct for PC

Download The Walking Dead Survival Instinct for PC


The Walking Dead Survival Instinct is a single-player 1st person shooter video game. The player assumes the role of Daryl Dixon, who can either fight the walkers or stealthily sneak past them. As he travels, he meets other survivors, who can either help or leave. 





He will have to be cautious of how much fuel, ammo and food he has, and think very strategically of who and how many he chooses to take in to his group. When he travels, he can either choose to take the highway, and save fuel but break down a lot, or take the small roads, where he will be able to scavenge from small villages and chance of breaking down is low. He can also change the vehicle he is using, ranging from a small truck to an SUV. 

The vehicles use up fuel which you have to watch over. When you run out of fuel, you must stop at various roadsides to try and scavenge jerry cans of fuel. In the midst of a zombie outbreak and shortly after the death of Daryl Dixon�s father Will Dixon, Daryl and his half-uncle Jess Collins escape their mountain shelter in Cabot Ridge to gather supplies in the nearby town of Sedalia. 

During the scavenger hunt for fuel, Daryl meets Jimmy Blake, the last standing police officer of Sedalia, on the top of a roof, who requested Daryl to find radio batteries to call for help. In a nearby gas station, Daryl meets Warren Bedford, who gives fuel to Daryl under the condition that he joins the group. The quartet then escapes with the newly acquired fuel, this time heading to Pemberton.

Screenshots:ss_39bef7c4941f8db8cc3d24376cb030cc14bf07bf.600x338ss_c6d938111fd03ec1f09922b37ab50aa32f8dd66f.600x338ss_8fb57229f27c50e28f5c61d37c191304c99eed21.600x338

VIDEO:

System Requirements:
  • Operating system: Windows� XP SP3/Windows Vista�/Windows� 7/ Windows� 8
  • CPU: Intel Core 2 Duo E4400 @ 2.00 GHz or AMD Athlon 64 X2 4000+ @ 2.0 GHz processor or better
  • Memory: 2 GB RAM
  • Hard drive: 9 GB HD space
  • Graphics hardware: AMD Radeon HD 4670 512MB or Nvidia Geforce 8800 GT 512MB or better

The Walking Dead: Survival Instinct PC Game Download
Single link:

Uptobox | Kumpulbagi 

Password: downloadtanku

Part link:

Gdrive: PART 1PART 2



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Monday, September 18, 2017

Survival Island Evolve v 1 08 MOD Apk Unlimited Money – Android Games

Survival Island Evolve v 1 08 MOD Apk Unlimited Money – Android Games


Survival Island: Evolve v 1.08 MOD Apk [Unlimited Money] � Android Games


Survival Island: Evolve � survival simulator traditionally tropical island. The protagonist does not understand who he is and how turned on this piece of land. But the vital skills and knowledge remain, so all is not lost. Hunting, mining resources, Kraft tools for these and other activities, as well as gradually build a full house, where you can sit in the safety of the night came.

What�s New

Fishing system improved.
Wrong light rendering fixed.
Other fixes.

Additional Information

Updated
July 27, 2016
Size
97M
Installs
100,000 � 500,000
Current Version
1.08
Requires Android
2.3 and up

https://lh3.googleusercontent.com/DGnSHxT6Skxu3YYkQlGxKF_kuDxz1ElcDEF27H_VIgh69JZV4WuH-VrK6Hn-eyUL3EFQ=h310
https://lh3.googleusercontent.com/dDN8AZrNyoP6tA62z72_V0tXv4DhwsQ9Wh3DUTOFt2JXAj5mwPtTzUkQYKf04n4XVLUT=h310
https://lh3.googleusercontent.com/V81iwMn079WCsoitUCRQWgtAlbF12a05jL-uSZ3eMvWa07gmtWrwV90CVwla6xSDQM8=h310
Direct Download Link
Survival Island: Evolve v1.08 MOD Apk
Google Playstore Link
https://play.google.com/store/apps/details?id=com.dbSoftware.sievolve


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Thursday, September 7, 2017

The reality of AR VR survival

The reality of AR VR survival




VR will be big, AR will be bigger (and take longer). But as in most early-stage tech markets, growth will be curved, not straight. There will be a few billion dollars of revenue this year, a progressive ramp in 2017 and a hoped-for inflection point in 2018 (when AR could deliver that magic combination of hero device, long battery life, cellular capability, strong app ecosystem and telco cross-subsidization).
But AR/VR is still in the first of the four stages of tech market development (hype cycle, facing reality, liftoff, sustainable market). Its installed base, from low-end Cardboard through high-end HoloLens, is unlikely to top 100 million until 2018. So how can AR/VR startups survive when long-term AR/VR business models won�t have the scale they need to thrive for 18-24 months? You just need to know where to look. So let�s look.
Get bought
Oculus. Enough said.
Raise a ton of money
Magic Leap. Enough said.
Do something else
Existing businesses that intersect strongly with AR/VR are profitable springboards into the new market. Lightfield capture, render and streaming firm OTOY�s founders Jules Urbach and Alissa Grainger have been �working profitably with visual effects, TV, film, technology and games companies for years, whether as a high-end production service or via software licensing. We�re also serving 150,000 customers through cloud-based rendering and SaaS solutions.� So they can afford to invest in �the emerging wearable lightfield streaming business.�
Cubic Motion chairman Andy Wood is also �accelerating in AR/VR by doing more of what we already do � helping creative minds express themselves with facial animation and tracking, now in real time. So we are experimenting and investing during the early market.� 3D model publishing platform Sketchfab CEO Alban Denoyel �doesn�t need VR to be successful, as our content can be consumed already with critical mass on the web (500,000 3D creators, one million 3D files, four million uniques). VR will take time to reach this scale for us. We make money from creators today, and long term will monetize through advertising and premium content.�
Find a publisher
The publishing model is pretty standard for the games industry, and is already helping AR/VR games studios build their businesses via development contracts with platform holders. The end product often has some sort of exclusivity at launch, which has not been without controversy.
Own a vertical
zSpace�s CEO Paul Kellenberger is providing a complete screen VR solution for education. �We�re now installed in over 300 school districts and 130 universities, with hundreds of thousands of users already. Our industry focus has delivered over 300 percent year on year revenue growth since 2013.� AR/VR unicorn MindMaze CEO Tej Tadi�s focus is on VR in healthcare �for motor recovery solutions post-brain injury. We use a subscription model, where hospitals get our hardware for free and pay for neuro-healthcare exercise/games content and analytics. We also have a subscription-based home product for compliance and training.�
Have wealthy parents
Aiming for the strategic high ground as a platform play sounds great, but requires serious piles of cash to make it work. If you�re a division of Facebook, Google, Sony, Microsoft, Samsung or other majors, a parent with deep pockets can see you through the early years. You could also get bought by one (see above).
Sell picks and shovels
High-end game engine leader Epic Games CEO Tim Sweeney says that �VR is already a profitable business for us from game developers and enterprise customers adopting VR for design visualization.� AR SDK company Vuforia president and general manager Jay Wright serves �almost a quarter of a million developers, and over 25,000 apps.� Kudan CEO Tomo Ohno has been profitable since year one, �We�ve been making money from app development, customized AR engine licensing and AR engine sales and have been able to fill the gap left from when Metaio was bought by Apple.�
Lumus VP of business development Ari Grobman explains that �we sell see-through optical display modules that customers like DAQRIAtheer and Thales use for industrial, medical and enterprise markets. Ultimately, we see ourselves enabling the larger consumer market too.� Natural gesture and body tracking firm Gestigon CEO Moritz Von Grotthus sees the early market as an investment case. �We started biz dev with OEMs, but that is still an investment. Then custom work with OEMs to generate non-recurring engineering project revenue in 2016/2017. Finally a software licensing model when commercial units are deployed next year.�
VR will be big, AR will be bigger.
Lytro CEO Jason Rosenthal �rents our lightfield cameras to Hollywood studios, VR video platforms, game developers and sports leagues, as well as enabling processing and editing of digital lightfield data. Third parties might also end up buying our equipment to provide their own production services.� Chipmaker AMDAlliances, content and VR corporate VP Roy Taylor �sells direct to consumers and via OEMs, as well as providing software to make it easier for the entire ecosystem.� Eye-tracking startup Eyefluence CEO Jim Marggraff also makes money �consulting with Head Mounted Display (HMD) makers, creating proof-of-concept projects, and licensing our eye-tracking and eye-interaction tech and IP.�
Get sponsored
VR entertainment pioneer Two Bit Circus CEO Brent Bushnell is �focused on brand-funded content. Brands can rationalize this in a marketing budget and get early mover visibility for whatever they�re trying to promote.� VR video livestreaming firm Next VR CEO Brad Allen is also focused on sponsorship, but for slightly different reasons. �We�re already seeing sponsorship from major brands for major sporting events, and have had great success with concerts. However we think the resolution, and therefore the experience from AR/VR devices needs to be higher than today for pay-per-view and subscription models to work well.�
Enable advertisers
As an AR/VR unicornBlippar CEO Rish Mitra �engages brands, agencies and media owners to turn static media into AR interactive content, with real-time performance data. We monetize with platform access fees and performance-based pricing.� So enabling other forms of advertising to act as smartphone-based AR advertising is already yielding results.
Sell to enterprises
ODG CEO Ralph Osterhout has been selling to enterprises and governments for decades, and that�s what he�s doing now. �We sell ODG smartglasses directly to enterprises, but the largest orders come from our value-added reseller network today. With more Fortune 50 AR pilots underway, our pipeline of direct sales will yield larger orders still. Demand is growing so quickly that we are already back-ordered through 2016.� This theme is echoed by EpsonProduct Manager Eric Mizufuka for its AR HMD business. �We�re leveraging five years of investment, integrated manufacturing and our brand to sell both directly and via channel partners to enterprises. We�re building a sustainable, profitable AR business in the next year, not in a few years� time.�
Existing businesses that intersect strongly with AR/VR are profitable springboards into the new market.
Nokia�s head of digital media tech Paul Melin is already seeing demand for the company�s $60,000 OZO 360-degree camera from �sports, music, news, entertainment and advertising sectors. We are investing early, and are one of the first companies generating revenue.� Atheer CEO Alberto Torres is focusing its AR HMD exclusively on �medical, insurance, warehousing, oil and gas, utilities, aerospace and manufacturing enterprise clients. Our pilot projects could lead to large enterprise deployments in the next one to two years.�
Sell to users
AR/VR-focused Boost VC managing director Adam Draper thinks that as well as making content for studios, �early-stage developers will make money by selling AR/VR apps for money in the app stores. There isn�t real in-app purchasing yet.� Virtual-world builder High Fidelity CEO Philip Rosedale�s approach to making money is �to build marketplaces and tools that help people share content, and collect fees on those marketplaces. We believe that there will be a Cambrian explosion of 3D content development happening, as people figure out how to build with these new headsets and hand controllers.�
GoPro business development director Mehrshad Mansouri describes how the company �will make most of our VR revenue from hardware sales direct to consumers. We�re also providing professional solutions from our Kolor acquisition.� Avegant�s Glyph HMD works with mobiles, consoles and drones already. CEO Joerg Tewes explains that, �We don�t need a new ecosystem, although that will come as an added bonus. We will expand into custom content and games, which will be an additional revenue stream for us.�
Merge VR CEO Franklin Lyons is also going consumer. �We�re making mobile VR HMD revenue from retail sales, as well as some enterprise.� While Seebright CMO Simon Solotko describes how it �is selling affordable mobile AR systems. Emerging capabilities like Tango are bending smartphones to AR, while we�re in the market for only $40. Entry-level mobile AR is a massive opportunity.�
Be lean
�It will take time to reach critical mass. I found out in mobile that there is huge value in learning during the early market, because the real opportunity might not be clear yet. Many of the first mobile games companies aren�t leaders today, and the same thing could happen in AR/VR,� says VR games developer Resolution Games CEO Tommy Palm. �There is no ultimate answer, but investors with a good understanding of timing are invaluable. AR/VR project work to help larger companies might be good for revenue today, but you could miss the actual opportunity with resources tied up to deliver short-term profits. The most important thing today is to stay lean.�
It�s worth keeping in mind that AR/VR is still a very early-stage market.
Sequoia Partner Matt Huang describes this approach eloquently. �If you�re a startup in a market with uncertain timing like AR/VR, breaking into a curve is safer than accelerating.� VR animation startup Baobab Studios CEO Maureen Fan is more emphatic. �We raised a good amount of money from strategic investors who we know will stand by us, but we don�t want to be a unicorn just yet. For now we would much rather be acockroach!�
Innovate
VR/AR animated storyteller Penrose Studios CEO Eugene Chung is �focused on business model innovation in the next 18-24 months, rather than legacy monetization models today. Some of the most valuable tech companies today grew by creating revolutionary new models, and AR/VR could follow a similar path. For companies that monetize too early, there�s a danger of becoming addicted to that monetization approach, rather than innovating business models as the industry develops.�
It�s worth keeping in mind that AR/VR is still a very early-stage market, with major innovations and upheavals yet to come. In the words of Leon Megginson (apocryphally quoting Darwin), �It is not the most intellectual of the species that survives. It is not the strongest that survives. But the species that survives is the one that is able to adapt to and to adjust best to the changing environment in which it finds itself.�
FEATURED IMAGE: BRYCE DURBIN


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Dragon Ball Super NEW ARC TRAILER Universe Survival Arc

Dragon Ball Super NEW ARC TRAILER Universe Survival Arc


Click here to watch universal survival arc trailer
Universal Survival arc begins on 5th February 2017...The much awaited show is finally in!!! Enjoy the saga...


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Wednesday, September 6, 2017

Far Dead Islands Survival v1 8 7 Apk Mod Infinite Energy More

Far Dead Islands Survival v1 8 7 Apk Mod Infinite Energy More



Ilhas Rusty � um jogo de aventura de sobreviv�ncia onde voc� criar o seu pr�prio destino em um enorme ambiente de mundo aberto. Descubra este mundo misterioso. Use tudo o que voc� encontrar para sobreviver. Experimente o ciclo dia-noite cheia e enfrentar os perigos da escurid�o e frio. Resolver o segredo da ilha.
Imagens:
 Far Dead Islands Survival: captura de tela
 Far Dead Islands Survival: captura de tela
 Far Dead Islands Survival: captura de tela
Requer Android 4.0.3 ou superior.

DOWNLOAD APK MOD 


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Monday, March 16, 2015

A Tale of Survival v1 1 83 Apk � Android Games

This is for educational purposes only.
 Description
A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive!
Features �
* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and warmth to stay alive
* Original soundtrack � Credits to our composer � http://www.allhandsburythedead.co.uk/
* Fishing, mining and lots more..
A Tale of Survival is constantly being updated with new features, optimisations and game-play elements. Do you have an idea for the game? Send it to us using the email bellow!
������������������
Latest version � 1.1.83 �
������������������
� Fixed bug with combat music not playing in some instances
� Combat music will now not always play when entering combat
� Fixed bug with day and night themes cutting out early and not looping correctly
� Fixed bug with item durability bars appearing blurry on certain resolutions
� Fixed bug with credits alpha effecting the menu interface
� Increased the size of the crafting scrolling buttons by 160%
� Fixed bug with crafting scrolling buttons sometimes not aligning correctly on window devices
� Being cold now causes damage over time to the player
� Some NPC�s now inflict negative player effects when attacking such as poison or slow effects
� Added new poison DOT effect
� Fixed bug with player scores not displaying correctly in character selection screen after last update
� Fixed character score text alignment bug when creating long character names
� Fixed bug with alpha blend in menu screen when exiting the game
� Modifiers are now stored variables that will immediately take effect when loading into a game
� Fixed a bug with the modifiers that could potentially make them last forever
� Water lilies are now intractable objects and will move out of your way when passing through them
� Added new breaking effect when harvesting resources
� Fixed bug with targeting resources that was priorities ground items instead of the resource
� Fixed bug with player death animation not playing correctly when hitting the action button
� Added collision detection
� Player will no longer regenerate health when cold
� Fixed positioning of float when fishing to no longer pass through objects or terrain
� Water rocks are now solid objects/obstacles
� NPC AI is now based on a new modular system which will make new ai type implementation a lot easier!
� Worlds now spawn with a pool of water surrounding them
� Fixed health bar positioning of the combat dummy
� Fixed bug with cliff step positioning

What�s New
- Version 1.1.83 (18-10-14) -
� Fixed positioning of float when fishing to no longer pass through objects or terrain
� Water rocks are now solid objects/obstacles
� NPC AI is now based on a new modular system which will make new ai type implementation a lot easier!
� Worlds now spawn with a pool of water surrounding them
� Fixed health bar positioning of the combat dummy
Additional information
Updated
October 18, 2014
Size
25M
Installs
5,000 � 10,000
Current Version
1.1.83
Requires Android
2.3 and up
Content Rating
Everyone
https://lh4.ggpht.com/oz7QszO-ABwRQRTC_iCh2JMdSon8RSjuRcW6JrCnzKQBcppbeM4_jkLes78DCwYltdI=h250
https://lh4.ggpht.com/dXd22G1VxIP3lh0VNY_WRK4bxlO76_ziqEVoocMNjUz4D9TcHMSdNdFP2qdN7jl2clk=h250
https://lh5.ggpht.com/5h9HMKPymtUicS0QD-6e6L-Ryjphebg0EaOy0yVkAKIVtNUUyMrxSQlvRu5vqCo0gH0=h250
Direct Download Link
A Tale of Survival v1.1.83 Apk
Google Playstore Link
https://play.google.com/store/apps/details?id=com.atos.ver



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