Showing posts with label classic. Show all posts
Showing posts with label classic. Show all posts
Thursday, September 21, 2017
Download G Five President Classic 9 Official Firmware
Download G Five President Classic 9 Official Firmware
G-Five president classic 9 official flash file for SP Flash tool or any other chines flashing tool we read that file with Volcano Inferno tool for working phone.
Here is flash reading Operation.
>>PreLoader USB VCOM Port (COM397)
>>Find partition success.
>>Backup file finish.
>>MTKxCPU: MT6582
>>ProdName: Classic_9
>>ProdModel: GFIVE President Classic 9
>>Device: Classic_9
>>AndroidVer: 4.4.2
>>Brand: GFIVE
>>MTKxPRJ: ALPS.KK1.MP1.V2.10
>>DisplayID: GFIVE President Classic 9 20150414-083826
>>BoardID: A20
>>BuildDate: Tue Apr 14 08:38:26 CST 2015
>>CustomBuildVer: 1428971722
>>
>>Empty/useless files we will reduce it.
>preloader_vanzo82_cwet_kk.bin read success.
>MBR read success.
>EBR1 read success.
>lk.bin read success.
>boot.img read success.
>recovery.img read success.
>secro.img read success.
>logo.bin read success.
>EBR2 read success.
>system.img read success.
>BPLGUInfo read success.
>userdata.img read success.
>cache.img read success.
>>Reading completed.
>>File save path:I:MT6582_Classic_9_GFIVE President Classic 9_4.4.2_GFIVE_ALPS.KK1.MP1.V2.10
>>Elapsed time: 00:03:19.

>>PreLoader USB VCOM Port (COM397)
>>Find partition success.
>>Backup file finish.
>>MTKxCPU: MT6582
>>ProdName: Classic_9
>>ProdModel: GFIVE President Classic 9
>>Device: Classic_9
>>AndroidVer: 4.4.2
>>Brand: GFIVE
>>MTKxPRJ: ALPS.KK1.MP1.V2.10
>>DisplayID: GFIVE President Classic 9 20150414-083826
>>BoardID: A20
>>BuildDate: Tue Apr 14 08:38:26 CST 2015
>>CustomBuildVer: 1428971722
>>
>>Empty/useless files we will reduce it.
>preloader_vanzo82_cwet_kk.bin read success.
>MBR read success.
>EBR1 read success.
>lk.bin read success.
>boot.img read success.
>recovery.img read success.
>secro.img read success.
>logo.bin read success.
>EBR2 read success.
>system.img read success.
>BPLGUInfo read success.
>userdata.img read success.
>cache.img read success.
>>Reading completed.
>>File save path:I:MT6582_Classic_9_GFIVE President Classic 9_4.4.2_GFIVE_ALPS.KK1.MP1.V2.10
>>Elapsed time: 00:03:19.
Download form Mediafire
download file now
Friday, September 15, 2017
THUNDERBOLTS CLASSIC SERIE A FUMETTI
THUNDERBOLTS CLASSIC SERIE A FUMETTI

I Thunderbolts sono un gruppo di supereroi dei fumetti dellUniverso Marvel, composto soprattutto da ex supercriminali. Il gruppo � stato creato dallo scrittore Kurt Busiek nel 1997, ed � apparso per la prima volta in The Incredible Hulk n. 449. I Thunderbolts sono stati inizialmente presentati come una squadra simile ai Vendicatori, formata per� da supercriminali che, secondo i piani del potente Barone Zemo, dovevano ricreare i Signori del Male in segreto. Tuttavia una parte di questi, capitanati da Meteorite e Jolt, si ribella ai piani del Barone Zemo e lo sconfigge, trasformando il gruppo in supercriminali pentiti. Durante il crossover Civil War, i Thunderbolts si schierano dalla parte di Iron Man.
01 - La Giustizia... Come il Fulmine!
02 - LApparenza Inganna
03 - Un Grosso Cambiamento
04 - Dolori della Crescita
05 - LOrigine dei Thunderbolts
06 - Rivolta Interna
07 - Lezioni di Vita
08 - La Ricompensa degli Eroi
09 - Gioco Finale
10 - Alla Corte di Cosmos
11 - Ricercati... Vivi o Morti!
12 - Questioni di Gravit�
13 - Punto di Svolta
14 - Scelta Obbligata
15 - V Come Vittoria!
16 - Relazioni Pubbliche
17 - Salvare il Mondo
18 - Piani di Volo
19 - La Forza Fondamentale
20 - UnUnione Migliore
21 - Colpo da Maestro
22 -Il Ritorno dellInsetto
23 - Sotto la Superficie
24 - Cuori Neri
25 - V Come Vessazione
26 - Vicoli Ciechi
Avengers/Thunderbolts: I Protocolli di Nefaria
I restanti numeri dei Thunderbolts sono tutti inediti in Italia
Thunderbolts - Civil War (1di2)
Thunderbolts - Civil War (2di2)
AVVERTENZA:
In conformit� alle leggi sul copyright si invita a cancellare i file scaricati entro 24 ore, in quanto i file presenti sono copyright, appunto, degli aventi diritti. I file qui presenti sono atti al solo scopo divulgativo e dimostrativo, si invita perci� a comprare loriginale.
download file now
Labels:
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classic,
fumetti,
serie,
thunderbolts
Tuesday, April 7, 2015
Missed Classic 6 Wonderland Part The First – In Which Alice Stumbles Blindly As Is Her Wont
By Mad Welshman
What a strange day today has been!, Alice declared. I had only thought to follow that strange white rabbit, and now I am stuck in some other world, of marmalade jars and pear lanterns!
The Reviewer tutted. Oh, Alice, what a terrible memory you have! The pears were in your world, so is this world so strange?
Alice frowned. You may have a point, but I am entirely uncertain what it is.
The Reviewer smiled, and took another puff of his hookah As it should be.
This first section is mostly to do with what exploration we can do before we get to Wonderland, and to highlight the design of this first, introductory segment of the game. Be warned, Ill be copy pasting some of the text, to give you an idea of the writing here. Lets start with our somewhat wordy introduction. There is a splash screen (Based on the box art), and a short musical sting, but apart from that, I havent yet heard any sound or music. Considering this was the first port of the game to the Magnetic Scrolls engine, Im pretty sure thats almost all we get.
Alice was beginning to get very tired of sitting by her sister on the bank, and having nothing to do. It would have been bad enough having to watch Emily read her book all afternoon without the additional bother of trying to stay awake in this terrible heat.
Anyway, what kind of book has no pictures or conversation, you wonder to yourself. All of your books are far more interesting, being crammed full of pictures and conversation, which is just as well,really, as theres never enough room left for boring old words.
Why couldnt Dinah have come with us today, you wonder drowsily to yourself. Shes far more fun than Emily even though shes only a cat. Anyway, Emilys too old and sensible to be any fun.
Why is it, you muse, that cats while away the entire winter sitting by the fire and yet guard their chosen spot of shade with an equal degree of ferocious fanaticism in mid-summer? Strange animals, cats.
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What a strange day today has been!, Alice declared. I had only thought to follow that strange white rabbit, and now I am stuck in some other world, of marmalade jars and pear lanterns!
The Reviewer tutted. Oh, Alice, what a terrible memory you have! The pears were in your world, so is this world so strange?
Alice frowned. You may have a point, but I am entirely uncertain what it is.
The Reviewer smiled, and took another puff of his hookah As it should be.
Anyway, what kind of book has no pictures or conversation, you wonder to yourself. All of your books are far more interesting, being crammed full of pictures and conversation, which is just as well,really, as theres never enough room left for boring old words.
Why couldnt Dinah have come with us today, you wonder drowsily to yourself. Shes far more fun than Emily even though shes only a cat. Anyway, Emilys too old and sensible to be any fun.
Why is it, you muse, that cats while away the entire winter sitting by the fire and yet guard their chosen spot of shade with an equal degree of ferocious fanaticism in mid-summer? Strange animals, cats.
My my, we are a little... BRAT. Still, theres nothing amazing going on, lets try and raise hell! We begin on a riverbank, also next to our sister, Emily, who, in the grand traditions of Victorian upbringing, is completely ignoring us. Funny, that. Weve got no obvious goals right now (Although I have a feeling well be seeing a White Rabbit sooner or later) , so we try some things...

We cant hit Emily, because were sanctimoniously told: “Now, youll only turn people against you if you do things like that and quite frankly you need all the help you can get.” Okay, Id already figured this wasnt a violent game. Sleeping just acts like waiting, except it says “Zzzzz...” instead of the good old “Time passes.” … Emily wont let us read the book, or take our clothes off for a swim, and, come to think of it... We cant swim. Southwest of us is a lane, Emilys not stopping us from going anywhere, so lets go there...
There is nothing interesting beyond the description and graphics here. Wow, this is pretty empty. Okay, fine, West to the Field.
Again, nothing, because theres a bramble hedge. But, just on a hunch, lets wait... Five actions later, the rabbit appears. The next, hes past us and into the hole.
...Wait, what hole? I get the distinct feeling we arent getting the whole story. I also get the feeling we have timed events going on... Well, sod it, lets follow him... Whereupon we smack our head on the roof of the rabbit hole (Because its dark), get woken up by a beech nut dropping on our head from the tree (Because we were dreaming, didnt you read Wonderland?), and we get treated to a witch-hazel flavoured game over. Confirmed, this game has deaths. Although it does warn us that we shouldnt go any further, so its an avoidable one, in this case.
Lets start again, and this time, lets try the other way. Before we do, however, the map so far. The missing portions are the dark rabbit hole (West), a country lane that not only seems to extend endlessly, it does extend endlessly (South), and a Pear Grove (East).

Okay, fine, this time well go east first. And Ill gif this, because its important to see how big of a spoiler the graphics can sometimes be. If you come into this room in the first turn... Its just pears. But the gif will play once every time you enter the room. Whoops. Either way, theres only one pear-lantern we can get, and we can either pick it up now (And it miraculously turns into a lantern), or we can wait until it changes.
So theres another thing confirmed: Were playing an old adventure game (with all that implies)... And its using dream rules as well. This... Doesnt bode well. Oh well, time to catch the rabbit!
Entering the rabbit hole, we find that the thing that caused our first game over was... The tunnel tightening up a bit. Also a sharp bend that means we turn south now to follow thaAAAAAHHHHHHhhhhhhhhh...
I fell into a rather long tunnel, with busts, and owls, and windows... All manner of things! I wish I could have saved a screenshot that does it justice, because its actually a long, looping animation, pretty smooth too... But GIF capture has its limits, and every attempt at capturing it has led to failure.
Right, falling past all manner of things, I know this from the Disney movie. I dont remember seeing a marmalade jar mid fall, however, so, just to be safe, I grab it before we fall onto some soft leaves. Better safe than sorry, after all...
So, after the first twenty minutes of playing, saving, loading and writing, weve found ourselves in Wonderland, and... Already theres death. No need for help yet, folks, but before I head off, lets take a look at the hints, and how it impacts our score...
Help → Game → Rabbit Hole
You have used the Help facility 3 times. No score change, and our first puzzle solution can be potentially missed on your first try, or even your second. If youre impetuous.
Alice is carrying a jar, wearing shoes, and a white dress. We have 4 points, and the game is already looking pretty arbitrary, just as I remember! (Things will hurry up from this point on)
Time played: 20 minutes (Would have been 30 if I hadnt played this part before)

![]() |
| Our inventory, items in the room, and the landscape. 90% of it we cannot meaningfully interact with. THOU MUST FOLLOW THE RABBIT. |
There is nothing interesting beyond the description and graphics here. Wow, this is pretty empty. Okay, fine, West to the Field.
![]() |
| Almost unique, in that the graphics and text windows can be placed so as not to interfere with each other. |
...Wait, what hole? I get the distinct feeling we arent getting the whole story. I also get the feeling we have timed events going on... Well, sod it, lets follow him... Whereupon we smack our head on the roof of the rabbit hole (Because its dark), get woken up by a beech nut dropping on our head from the tree (Because we were dreaming, didnt you read Wonderland?), and we get treated to a witch-hazel flavoured game over. Confirmed, this game has deaths. Although it does warn us that we shouldnt go any further, so its an avoidable one, in this case.
Lets start again, and this time, lets try the other way. Before we do, however, the map so far. The missing portions are the dark rabbit hole (West), a country lane that not only seems to extend endlessly, it does extend endlessly (South), and a Pear Grove (East).

![]() |
| I was incredibly tempted to slap a Spoiler Warning over this image. |
On the fifth turn, two things happen at the same time: The rabbit turns up, complaining about how savagely hes going to get treated by the Duchess for being late, and the pears turn into lanterns. We know where the rabbits going, we know what he looks like, so we might as well pick up the pear. Which is a lantern. Which already hurts my brain. And nets us a whole 4 points. Out of what turns out to be...
![]() |
| Part of this statement is a lie. |
Entering the rabbit hole, we find that the thing that caused our first game over was... The tunnel tightening up a bit. Also a sharp bend that means we turn south now to follow thaAAAAAHHHHHHhhhhhhhhh...
Right, falling past all manner of things, I know this from the Disney movie. I dont remember seeing a marmalade jar mid fall, however, so, just to be safe, I grab it before we fall onto some soft leaves. Better safe than sorry, after all...
So, after the first twenty minutes of playing, saving, loading and writing, weve found ourselves in Wonderland, and... Already theres death. No need for help yet, folks, but before I head off, lets take a look at the hints, and how it impacts our score...
- The rabbit hole looks like an interesting place to explore.
- It would help if you could see where you were going.
- A lantern would light the way.
Alice is carrying a jar, wearing shoes, and a white dress. We have 4 points, and the game is already looking pretty arbitrary, just as I remember! (Things will hurry up from this point on)
Time played: 20 minutes (Would have been 30 if I hadnt played this part before)
Friday, March 13, 2015
Classic Games Day Of The Tentacle
Adventure games were very popular in 90s. Today, very few adventure games are released and they are not as successful as old ones. Adventure is a almost forgotten genre now by the effect of improving technology. There were a lot of adventure games in 90s and most of them are classic video games. Firm of inexhaustible ideas, Lucas Arts, released their game, Day of The Tentacle, in 1993. People loved this game and it was sold millions of units, so it became a classic computer game. Actually it was the second game of "Maniac Mansion". After that, developers designed remake of those games and they are played even today.
Game begins with a good video and we have an idea about the story here. But let me tell you about it. Everything is ok, ordinary. Birds and butterflies are flying around. But there is a hotel which leaves hazardous waste to the stream and that is the beginning of everything. Then Tentacles come there and one of them drinks water from this stream. Suddenly, that tentacle has arms and legs and it wants to take over the world. After that, tentacle sends our characters(Bernard, Hoagie and Laverne) a letter(By the way, postman is a hamster). Tentacle tells our friends that they are kidnapped by Dr. Fred and wants help. I know story looks absurd but thats nothing, believe me. You will see more absurd things in the game.
Game begins after a long video and your first mission is to find Dr. Fred. Open the clock and there is the way which leads to Dr. Freds laboratory. Bernard frees the tentacles and tentacle is ready to take over the world now. Bernard learns his big mistake from Dr. Fred and he sends Bernard one day before, with his time machine. But while this event, the diamond that runs the time machine is suddenly broken. Hogie teleported 200 years away, Laverne teleported 200 years past and Bernard stays where he is.
Day of The Tentacle is so much fun. Making players laugh in every scene is not easy, but this game is very successful about that by the effect of good dialogs and well-designed characters. You will also see famous people from the history during the game. All places in the game are designed suitable with game concept. Day of The Tentacle is not a "point and click" game, so it might be hard for new adventure gamers. All you need to do is absurd thinking to find the solution.
Id like to give you the walkthrough of the game but it wouldnt be fair for this classic video game. Day of The Tentacle is one of the best of its kind. Of course we cant compare its graphics with todays graphic technology, but it make you forget about this while you play. Also audio and speeches are very successful and funny. Lucas Arts met our expectations.
Day of The Tentacle is a milestone for game world history. It deserves classic title with its story, characters and gameplay. You should add this game to your archives.
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